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Cyberpunk 2077 likely won't be removed from the Microsoft Store, according to CD Projekt chief executive Adam Kicinski.

Chris Kerr, News Editor

December 18, 2020

1 Min Read

CD Projekt chief executive Adam Kicinski has suggested Cyberpunk 2077 won't be pulled from the Microsoft Store. 

The long-awaited RPG launched on the PlayStation 4 and Xbox One in pretty rough shape, with a huge number of players encountering bugs and crashes on last-gen consoles. 

As a result, Sony chose to remove it from the PlayStation Store last night, while also making good on CD Projekt's promise to refund players who aren't satisfied with the state of the game. 

The decision has left many wondering whether Cyberpunk would meet a similar fate on Xbox platforms, but in a statement handed to Reuters, Kicinski said the company isn't in "such discussions with Microsoft at the moment" -- suggesting the title has been granted at least temporary amnesty on Xbox platforms. 

Earlier this week, CD Projekt management took responsibility for Cyberpunk's rocky launch -- which finally arrived after multiple delays and instances of mandatory crunch -- by admitting they "underestimated the scale and complexity of the issues" affecting the console versions of the game. 

"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles," said Kicinski during a conference call. "It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs.

"This caused the loss of gamers' trust and the reputation that we’ve been building through a big part of our lives. That’s why our first steps are solely focused on regaining those two things. We are concentrated on fixing Cyberpunk on last-gen consoles."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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