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Autodesk acquires rendering outfit, Solid Angle

"Efficient rendering is increasingly critical for 3D content creation and acquiring Solid Angle will allow us to help customers better tackle this computationally intensive part of the creative process."

Chris Kerr, News Editor

April 19, 2016

1 Min Read

Maya, Stingray, and 3ds Max creator Autodesk has expanded its toolset with the acquisition of rendering outfit, Solid Angle, for an undisclosed fee.

Solid Angle is the developer behind Arnold, a ray-tracing image renderer used to create high-quality 3D animations and visual effects. 

As part of Autodesk, Solid Angle will work on developing and improving Arnold, which will continue to be sold for the same price. 

Arnold will remain available as a standalone renderer for both Autodesk and third-party products, while 3ds Max and Maya will also continue to support third-party renderers. 

"We’re constantly looking out for promising technologies that help artists boost creativity and productivity," said Autodesk SVP, Chris Bradshaw. 

"Efficient rendering is increasingly critical for 3D content creation and acquiring Solid Angle will allow us to help customers better tackle this part of the creative process."

Autodesk recently expressed a desire to give developers more creative freedom by expanding Stingray VR support and streamlining character creation in Maya.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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