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A changing of the guard is imminent at the Google-owned VR studio.

Chris Kerr, News Editor

February 16, 2023

1 Min Read
Incoming CEO Andrew Eiche and outgoing CEO Devin Reimer shaking hands
Outgoing CEO Devin Reimer (left) shaking hands with incoming CEO Andrew Eiche (right)

Google-owned VR studio Owlchemy Labs has named company veteran Andrew Eiche as its new CEO.

Eiche will officially step into the role on March 3, 2023, following the departure of long-serving CEO Devin Reimer, who'll be stepping down to focus on new challenges.

Reimer spent over 12 years at Owlchemy Labs, helping the company expand from a two-person team to a studio with over 50 employees, overseeing the launch of celebrated titles such as Job Simulator, and shepherding the company though its acquisition by Google in 2017.

Eiche, meanwhile, joined Owlchemy in 2015 as a producer on Job Simulator before leading development on Rick and Morty: Virtual Rick-ality. After becoming CTO in 2018 and later COO, Eiche oversaw the launch of Cosmonious High and pushed the company to focus on hand tracking and accessibility.

Looking ahead, Eiche said he wants to ensure Owlchemy continues to deliver on its mission statement of making "VR for Everyone" while simultaneously creating more high-quality VR experiences.

"As CEO, my mission is to keep Owlchemy Labs on our proven path of success and to continue to push the boundaries of what’s possible with VR," commented Eiche in a press release.

"I share Devin’s vision of the studio’s future and our mission, of making 'VR for Everyone,' remains unchanged. Our games will continue to push boundaries while maintaining their signature quirky feel. We will also continue to invest in VR's future and explore new ways to push the technology forward."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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