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Read More: Business
Key art for Atlus' Persona 3 Reload.
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Screenshot of various games available on the Apple Arcade.
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Jim McGinley
Jim McGinley
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The GDC 2017 Arcade Challenge (for you GDC losers)
The GDC 2017 Arcade Challenge (for you GDC losers)
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Jim McGinley
Feb 28, 2017
5 Min Read
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Production
How to add a network card
How to add a network card
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Jim McGinley
Jul 5, 2013
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Business
Undercover IndieCade 2011 - Part 2 of 3
Undercover IndieCade 2011 - Part 2 of 3
Oct 17, 2011
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7 Min Read
by
Jim McGinley
Business
Undercover IndieCade 2011 - Part 1 of 3
Undercover IndieCade 2011 - Part 1 of 3
Oct 12, 2011
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5 Min Read
by
Jim McGinley
Marketing
GDC 2011 - Recollections of Expression and Depression
GDC 2011 - Recollections of Expression and Depression
Mar 24, 2011
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7 Min Read
by
Jim McGinley
Production
GDC 2011 - Monday Aft - The Young and the Meaty
GDC 2011 - Monday Aft - The Young and the Meaty
Mar 8, 2011
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6 Min Read
by
Jim McGinley
Business
GDC 2011 - Monday Morn - Augmented. Expensive. Balls.
GDC 2011 - Monday Morn - Augmented. Expensive. Balls.
Mar 4, 2011
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5 Min Read
by
Jim McGinley
Marketing
GDC 2011 Pre-Show: Metreon - that weird place beside Moscone
GDC 2011 Pre-Show: Metreon - that weird place beside Moscone
Feb 24, 2011
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4 Min Read
by
Jim McGinley
Business
Christmas Cookies 2010
Christmas Cookies 2010
Dec 12, 2010
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4 Min Read
by
Jim McGinley
Design
GDC 2010 - Day 1.2 - Ascending the AI Summit
GDC 2010 - Day 1.2 - Ascending the AI Summit
Mar 31, 2010
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12 Min Read
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Jim McGinley
Programming
GDC 2010 - Day 1.1 - The Bottom of the AI Summit
GDC 2010 - Day 1.1 - The Bottom of the AI Summit
Mar 24, 2010
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4 Min Read
by
Jim McGinley
Marketing
GDC 2010 - Day 0 - Flight, Food, and a few Showers
GDC 2010 - Day 0 - Flight, Food, and a few Showers
Mar 9, 2010
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5 Min Read
by
Jim McGinley
Design
MIGS: Day 1, 4:00pm: Indie in 2D: Quality Art on a Tight Budget
MIGS: Day 1, 4:00pm: Indie in 2D: Quality Art on a Tight Budget
Feb 16, 2010
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5 Min Read
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Jim McGinley
Production
Fixing the GDC 2010 Schedule Builder
Fixing the GDC 2010 Schedule Builder
Feb 9, 2010
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7 Min Read
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Jim McGinley
Design
Feedback for an IGF 2010 Failure
Feedback for an IGF 2010 Failure
Jan 6, 2010
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7 Min Read
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Jim McGinley
Design
MIGS: Day 1, 2:45pm: Don't believe this Title
MIGS: Day 1, 2:45pm: Don't believe this Title
Dec 21, 2009
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3 Min Read
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Jim McGinley
Design
MIGS: Day 1, 1:30pm: Grindhouse Presents: Landry's Eyes and Rocca's Legs
MIGS: Day 1, 1:30pm: Grindhouse Presents: Landry's Eyes and Rocca's Legs
Dec 7, 2009
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4 Min Read
by
Jim McGinley
Design
MIGS: Day 1, 11:30am: Without electricity, Monopoly will light the way
MIGS: Day 1, 11:30am: Without electricity, Monopoly will light the way
Dec 4, 2009
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6 Min Read
by
Jim McGinley
Game Platforms
MIGS: Day 1, 10:15am: Machinarium makes claymation look efficient
MIGS: Day 1, 10:15am: Machinarium makes claymation look efficient
Dec 2, 2009
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7 Min Read
by
Jim McGinley
Design
MIGS: Day 1, 8:30am: Fostering Cultural Diversity and Stuff
MIGS: Day 1, 8:30am: Fostering Cultural Diversity and Stuff
Nov 25, 2009
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5 Min Read
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Jim McGinley
Design
Montreal International Game Summit (MIGS) - The Pre-Show
Montreal International Game Summit (MIGS) - The Pre-Show
Nov 17, 2009
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4 Min Read
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Jim McGinley
Production
TOJam #4 - Sunday - Little Things, and a Boat fit for Asteroids
TOJam #4 - Sunday - Little Things, and a Boat fit for Asteroids
Aug 5, 2009
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19 Min Read
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Jim McGinley
Production
TOJam #4 - Saturday - Clogged Laughter, Drunk Circuits and Doomed Boat
TOJam #4 - Saturday - Clogged Laughter, Drunk Circuits and Doomed Boat
Jun 17, 2009
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10 Min Read
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Jim McGinley
Programming
TOJam #4 - Friday - 300 feet of Ethernet, Brown Clouds, and no Water
TOJam #4 - Friday - 300 feet of Ethernet, Brown Clouds, and no Water
May 27, 2009
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10 Min Read
by
Jim McGinley
Design
TOJam #4 - Day 0 - Upset Bowels, Sun Battles, A Lack of Bricks
TOJam #4 - Day 0 - Upset Bowels, Sun Battles, A Lack of Bricks
May 14, 2009
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6 Min Read
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Jim McGinley
Design
GDC 2009 - Epilogue - including Hidden Bonus Level
GDC 2009 - Epilogue - including Hidden Bonus Level
Apr 10, 2009
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6 Min Read
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Jim McGinley
Design
GDC 2009 - Day 5.4 - Those who seek Destruction, find Luke
GDC 2009 - Day 5.4 - Those who seek Destruction, find Luke
Apr 8, 2009
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5 Min Read
by
Jim McGinley
Design
GDC 2009 - Day 5.3 - The Bogost with the Most, a Complex Sandwich
GDC 2009 - Day 5.3 - The Bogost with the Most, a Complex Sandwich
Apr 7, 2009
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7 Min Read
by
Jim McGinley
Design
GDC 2009 - Day 5.2 - My First Date with Dusty, Rich, Steve and Wendy
GDC 2009 - Day 5.2 - My First Date with Dusty, Rich, Steve and Wendy
Apr 5, 2009
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8 Min Read
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Jim McGinley
Design
GDC 2009 - Day 5.1 - Breakfast with 6 Gaming Titans. Scrambled Eggs.
GDC 2009 - Day 5.1 - Breakfast with 6 Gaming Titans. Scrambled Eggs.
Apr 3, 2009
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10 Min Read
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Jim McGinley
Audio
GDC 2009 - Day 3.2 - Cracking Emerging Markets, Greasy Musical Styles
GDC 2009 - Day 3.2 - Cracking Emerging Markets, Greasy Musical Styles
Mar 31, 2009
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7 Min Read
by
Jim McGinley
Design
GDC 2009 - Day 3.1 - Hocking's Faults, Wu's Momentum, Dim Sum 13/17
GDC 2009 - Day 3.1 - Hocking's Faults, Wu's Momentum, Dim Sum 13/17
Mar 30, 2009
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5 Min Read
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Jim McGinley
Design
GDC 2009 - Day 4.3 - Experimental Gameplay Sessions
GDC 2009 - Day 4.3 - Experimental Gameplay Sessions
Mar 29, 2009
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Jim McGinley
Design
GDC 2009 - Day 4.2 - All About NOBY NOBY BOY
GDC 2009 - Day 4.2 - All About NOBY NOBY BOY
Mar 29, 2009
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Jim McGinley
Design
GDC 2009 - Day 4.1 - GDC MicroTalks and Hideo Impossible
GDC 2009 - Day 4.1 - GDC MicroTalks and Hideo Impossible
Mar 27, 2009
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11 Min Read
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Jim McGinley
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Latest News
Key art for Atlus' Persona 3 Reload.
Business
Kazuma Kaneko, longtime Atlus artist, departs after 35-year run
Kazuma Kaneko, longtime Atlus artist, departs after 35-year run
by
Justin Carter
Apr 23, 2024
2 Min Read
Screenshot of various games available on the Apple Arcade.
Business
Apple reaffirms faith in Arcade, says Vision Pro included in platform plans
Apple reaffirms faith in Arcade, says Vision Pro included in platform plans
by
Justin Carter
Apr 23, 2024
2 Min Read
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Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
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Aoife Gleeson,
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Apr 23, 2024
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A selection of retro Infogrames logos
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Apr 23, 2024
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Meta expanding mixed reality ecosystem under Meta Horizon OS banner
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Apr 23, 2024
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