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FMOD Audio Middleware Now Supports 3DS

Firelight Technologies said Thursday it released its FMOD Ex API and the FMOD Studio audio middleware for the recently-released Nintendo 3DS, as the company tries to bring home console-quality audio to portables.

Kris Graft, Contributor

April 7, 2011

1 Min Read

Firelight Technologies said Thursday it released its FMOD Ex API and the FMOD Studio audio middleware for Nintendo's recently-released 3DS. Firelight said the FMOD middleware for 3DS includes all of the FMOD features that developers have previously used for home consoles. The company said the 3DS' jump in handheld performance allows FMOD to come to a dedicated portable device for the first time. "We are hoping that, by exposing the FMOD features, we will assist developers to bring more and more from the console market to the Nintendo 3DS," said Firelight CEO Brett Paterson. FMOD supports game engines including CryENGINE, Unity, Vision, Shiva and now Unreal Engine 3, and is also used in the simulation market by companies including Lockheed Martin and Krauss Maffei. Games that have used FMOD tools include Dragon Age, Alan Wake, Bioshock 2, Starcraft II and Batman: Arkham Asylum, among others. Firelight also recently announced it would be supporting Sony's upcoming handheld gaming device, the codenamed Next Generation Portable.

About the Author(s)

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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