informa
1 min read
article

Video: How graphics worked on the NES, C64 and other '80s tech

Tech enthusiast David Murray deconstructs how game developers in the '80s managed to create striking multi-colored graphics within the harsh (by modern standards) contraints of systems like the NES.

If you've ever wanted to see a simple explanation of how game developers in the '80s managed to create striking multi-colored graphics within the harsh (by modern standards) technical contraints of systems like the Nintendo Entertainment System or Commodore 64, you're in luck: there's a new YouTube video for that.

Tech enthusiast David Murray (better known in some circles as "The iBookGuy") published the video to his channel this week in an effort to elucidate some of the tricks engineers used to squeeze more complex images out of their hardware.

It's worth watching this first installment (all seven minutes' worth) to see how color generation on the NES differed from, say, the Apple II or the Atari 2600, and how hardware limitations indirectly led to developers creating some of the industry's most iconic sprites. 

Latest Jobs

Treyarch

Playa Vista, California
6.20.22
Audio Engineer

Digital Extremes

London, Ontario, Canada
6.20.22
Communications Director

High Moon Studios

Carlsbad, California
6.20.22
Senior Producer

Build a Rocket Boy Games

Edinburgh, Scotland
6.20.22
Lead UI Programmer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more