In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise.
Love goes over the tools and skills technical artists can use to demonstrate their value and further integrate technical art into their studios' pipelines and cultures.
The talk also covers the pipeline for creating visual effects in Diablo III, and how Blizzard's technical artists ensure their content is visually striking and optimized for performance.
It was an insightful talk that's still worth watching, so technical artists shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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