Blizzard's latest, the hit team-based multiplayer shooter Overwatch, has won a good bit of acclaim for its colorful, character-filled art style. So how did the Overwatch visual aesthetic come together, and where is it headed?
At GDC 2017, Overwatch art director Bill Petras and assistant art director Arnold Tsang shared insight into the early stages in the development of the game's charming art style. They discussed early challenges, such as how to develop an art style for a new universe among a family of established franchises (from Blackthorne to Warcraft.)
They also dug deep into the key points of Overwatch's art direction that were established early on (diversity, a hopeful future, a vibrant world, etc.) as well as walking through the process of designing some of the game's heroes and maps.
It was a thorough and illuminating talk, one that you can now watch entirely for free over on the official GDC YouTube channel!
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