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ProgrammingSimultaneous Cross-Platform Game DevelopmentSimultaneous Cross-Platform Game Development
The only alternative to to porting source code is to develop for multiple platforms simultaneously from the very beginning of a project. Simultaneous development requires that a system architect have some expertise in each of the platforms for which a title is targeted for release. Eric Lengyel demonstrates how major subsystems of a game engine can be written to function on both Windows and Macintosh operating systems.
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