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Project “Liquid Chicken” delayed

Changes in the XBox Live controller interpretation have delayed the release of project "Liquid Chicken".
If you don’t remember, project “Liquid Chicken” is a small novelty game for that will be available for a $1.00 on XBox Live.  Unfortunately it will be delayed for release for a couple weeks for another review of the game to go through.  This is due to changes in the controller interpretation.  We were notified of what we call the “one player, one controller” issue.  Here is the problem in a nutshell.  The Cortex™ engine, uses controller “one” (first detected controller) when a game is a one player game.  This seems perfectly fine until you consider the array of controllers people might have plugged into their XBox.  For example, you might have a guitar, drum set, or DDR floor mat plugged in.



So if you have say a DDR mat plugged in and you press the big “X” to turn the system on, that mat is now controller one.  So when you go to play Divining Orb you would have to use the mat.  Well this might be fun, or super annoying.  So what we have to do is adjust the engine to pay attention to all input from all active controllers until game time.  When the game starts, whatever controller is being used to control the game will be detected and locked in as the primary controller.  This way if you start the box with the mat, or other conventional or non-conventional controller, you can then power up a wireless or plug in a new controller and use that to play the game.

Currently this is a problem that exists on tons of games that have already been released, but is now being frowned upon.  We don’t like frowning so we are changing it.  :)

You can read more and follow me and Neuron Games, Inc. here:

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