Sponsored By
Perlin Noise with Multi-Texturing.
This example demonstrates how to generate a Perlin Noise texture (transparent and black patches at the moment only) and combine different textures on a given mesh.
http://alwyndippenaar.blogspot.com/2012/01/perlin-noise-with-multi-texturing.html
1 Min Read
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
The perlin noise texture is simply a non tilable (at the moment) texture, and passing parameters to the function is possible with a few tweaks, to change the outcome of the generated noise, for this demo, it is basically hard coded values used, as well as a fixed texture dimension (1024 by 1024).
ScreenR Demo: [ScreenR]
Screen Shot: [Google Docs]
Github Code, Project (PerlinNoiseMultiTexture): [GitHub Public]
Read more about:
BlogsAbout the Author(s)
Daily news, dev blogs, and stories from Game Developer straight to your inbox
You May Also Like