Sponsored By

Perlin Noise with Multi-Texturing.

This example demonstrates how to generate a Perlin Noise texture (transparent and black patches at the moment only) and combine different textures on a given mesh.


Game Developer, Staff

January 11, 2012

1 Min Read

The perlin noise texture is simply a non tilable (at the moment) texture, and passing parameters to the function is possible with a few tweaks, to change the outcome of the generated noise, for this demo, it is basically hard coded values used, as well as a fixed texture dimension (1024 by 1024).

ScreenR Demo: [ScreenR]

Screen Shot: [Google Docs]

Github Code, Project (PerlinNoiseMultiTexture): [GitHub Public]

Read more about:

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like