At GDC we were constantly talking about the power and flexibility that direct native code programming allows and how users are not locked into only component based programming. But then you look at the example game Darkness Awaits and see only component based programming and just Lua scripts....
It's time to right these wrongs.
A comprehensive series of tutorials are underway that will teach how to use the many tools of the engine as well as demonstrate the capabilities of direct native code programming.
This series is currently in the design phase and I am working with universities to make sure that the tutorials not only teach the engine but also cover key game development topics.
Here are a few high level design points for the tutorials:
- Teach the engine and its tools
- C++ programming
- First Person Shooter
As always I'd love to hear suggestions and ideas! I'll keep updates coming as tutorial development ramps up!