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It's been a busy week so this is the first time I've gotten to work on this in a week. I didn't do much tonight. I added a trace to MyFirstEntity's MoveThink function that performs a trace every time the entity changes direction and logs whether it hit...

Criss Martin, Blogger

March 17, 2009

1 Min Read

It's been a busy week so this is the first time I've gotten to work on this in a week. I didn't do much tonight. I added a trace to MyFirstEntity's MoveThink function that performs a trace every time the entity changes direction and logs whether it hit the player or something else. Not too exciting, but a step in the right direction. Next time I want to reverse the tables. I want MyFirstEntity to pick up and log when it's been shot. ================= Quest Progress: Latest Programming/Design Achievements: •Added a trace line to my first entity that logs what it hits Currently Reading: •Code Complete 2nd Edition by Steve McConnell (Currently on Chapter 13)

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