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This video series continues its application-based approach to learning math for game development.
1 Min Read
Learning math is fun when it helps you design better games. Here are some of the recent videos in my video series, Math for Game Developers.
Dot products
Delta time and the game loop
The Approach() function
Euler Angles
Cross Products
Ray/box intersection
The Remap() function
Projections
Wow, that's two months worth of videos! It's been pretty crazy as I've been skipping around from topic to topic, but I'm about to start into a series about matrix transformations. I'm really excited about it! Subscribing to my channel or following me on Twitter will keep you up to date with each video as it comes out every week.
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