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Get a job: Stardock Entertainment is hiring a Graphics Programmer

Stardock is currently seeking a Graphics Programmer to work on its next-generation game engine for both announced and unannounced titles.

April 16, 2020

2 Min Read

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Here is just one of the many, many positions being advertised right now.

Graphics Programmer, Stardock Entertainment

Location: Plymouth, Michigan

Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Graphics Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio.

Primary Responsibilities Include:

  • Work with the artists and designers to produce next-generation graphics

  • Troubleshoot technical issues related to graphics

  • Optimize graphics to run on a variety of platforms and machine specifications  

  • Create and maintain tools for artists to visualize and debug their assets

 Education and/or Experience Desired:

  • A Bachelor’s degree in Computer Science, Software Engineering or related field

  • 3+ years experience in C++ required

  • Familiarity with 3D math, including quaternions and matrix math required

  • Shipped at least one commercial game

  • Experience with all core areas of graphics development (Shaders, Animation, Post-Effects, PBR Materials, and particles) while demonstrating a specialization in one of those areas required

  • Critical eye for attention to detail

  • Familiarity with 3D graphics hardware and driver stack

  • Experience with at least one graphics API: OpenGL, Direct3D, Vulkan, Metal; and a shading language like HLSL or GLSL

  • Experience developing on current generation or next-generation console is a plus

Interested? Apply now.

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