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Get a job: Double Fine is looking for programmers

"Double Fine has an opening for an ambitious and enthusiastic programmer for its San Francisco development studio."

Kris Ligman, Blogger

August 7, 2013

2 Min Read

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the many, many positions being advertised right now.

Programmer, Double Fine Productions

Location: San Francisco, CA Double Fine has an opening for an ambitious and enthusiastic programmer for its San Francisco development studio. Candidates must have a passion for designing, implementing, and maintaining multi-platform core engine systems and professional experience with graphics programming. An interest in applying that knowledge equally to PCs, tablets, smartphones, and consoles is essential. Experience with building and supporting tools or asset pipelines is a substantial plus. Applicants should be enthusiastic about the opportunity to collaborate with other developers, seeking out opportunities to dive in, solve problems and make improvements wherever necessary. The ideal candidate has experience contributing to a multi-person code base while collaborating with other developers to solve challenging technical and creative problems. Candidates must have production experience developing rendering features in OpenGL/GLSL, DirectX/HLSL, or console equivalent. Experience developing for smartphones/tablets is ideal; an interest in developing software for mobile platforms is a must. Candidates should have strong technical fundamentals, including strong 3D math skills, good problem solving skills, an understanding of applied parallel programming, an interest in developing multi-platform solutions, the ability to work well with others, and the ability to come up with simple, clever and efficient solutions that make everybody happy. Candidates are expected to have a passion for adding the extra polish that truly sets games apart. Responsibilities:

  1. Design, develop, and maintain the core engine systems that power Double Fine’s games.

  2. Create software systems that are intrinsically scalable and cross platform.

  3. Collaborate with Double Fine’s artists, writing new rendering features and shaders to realize their artistic vision.

  4. Create or improve tools as necessary to support specific features/systems.

  5. Continuously test, debug, profile, analyze, and optimize across on all applicable platforms.

  6. Adapt current and legacy games to run well on new platforms.

  7. Contribute innovative and original ideas on all aspects of game production and development.

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers. Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A. Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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