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The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
by
Bryant Francis
Apr 25, 2024
5 Min Read
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Kris Ligman
Kris Ligman
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Design
This Week in Video Game Criticism: From
Mario Maker
to
Sunless Sea
This Week in Video Game Criticism: From
Mario Maker
to
Sunless Sea
by
Kris Ligman
Sep 21, 2015
10 Min Read
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Design
This Week in Video Game Criticism: From 'Slave Tetris' to
Street Fighter
's 'Hot Ryu'
This Week in Video Game Criticism: From 'Slave Tetris' to
Street Fighter
's 'Hot Ryu'
by
Kris Ligman
Sep 7, 2015
8 Min Read
All from Kris Ligman
Business
This Week in Video Game Criticism: From philosophy in
Pillars of Eternity
to demystifying MOBAs
This Week in Video Game Criticism: From philosophy in
Pillars of Eternity
to demystifying MOBAs
Aug 31, 2015
|
6 Min Read
by
Kris Ligman
Design
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This Week in Video Game Criticism: The poetics of ragdoll physics
Aug 17, 2015
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8 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: Against 'flow' design
This Week in Video Game Criticism: Against 'flow' design
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4 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From cat collection to
Metal Gear
codec calls
This Week in Video Game Criticism: From cat collection to
Metal Gear
codec calls
Aug 3, 2015
|
5 Min Read
by
Kris Ligman
Design
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This Week in Video Game Criticism: Why is Gotham so empty?
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Kris Ligman
Design
This Week in Video Game Criticism: Remembering Iwata
This Week in Video Game Criticism: Remembering Iwata
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Kris Ligman
Design
This Week in Video Game Criticism: Of villains, wrestling games, and Billy Mitchell
This Week in Video Game Criticism: Of villains, wrestling games, and Billy Mitchell
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|
8 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: What's old is
Shenmue
again
This Week in Video Game Criticism: What's old is
Shenmue
again
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|
6 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From
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This Week in Video Game Criticism: From
Fury Road
to Bullet Hell
Jun 22, 2015
|
5 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From
Sunset
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This Week in Video Game Criticism: From
Sunset
to salt
Jun 15, 2015
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7 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From race in
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to local level design
This Week in Video Game Criticism: From race in
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to local level design
Jun 8, 2015
|
8 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From
Game of Thrones
to game preservation
This Week in Video Game Criticism: From
Game of Thrones
to game preservation
Apr 13, 2015
|
4 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From
Stick Shift
to Nintendo's lenticular design
This Week in Video Game Criticism: From
Stick Shift
to Nintendo's lenticular design
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by
Kris Ligman
Design
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This Week in Video Game Criticism: Altgames and Alternative Histories
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6 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: The Limits of Games with Stories
This Week in Video Game Criticism: The Limits of Games with Stories
Mar 16, 2015
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5 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: Moving Beyond Sanity Meters
This Week in Video Game Criticism: Moving Beyond Sanity Meters
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10 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: What Would Sauron Play?
This Week in Video Game Criticism: What Would Sauron Play?
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11 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From Formalism to Femmes Fatale
This Week in Video Game Criticism: From Formalism to Femmes Fatale
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|
5 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries
This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries
Dec 22, 2014
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6 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: From Bayonetta to Beyonce and from Shakespeare to Twine Games
This Week in Video Game Criticism: From Bayonetta to Beyonce and from Shakespeare to Twine Games
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2 Min Read
by
Kris Ligman
Business
This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue
This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue
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4 Min Read
by
Kris Ligman
Design
This Week in Video Game Criticism: Of Dress Spheres and
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This Week in Video Game Criticism: Of Dress Spheres and
Metal Gear
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2 Min Read
by
Kris Ligman
Business
This Week in Video Game Criticism: IndieCade and the impact of
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This Week in Video Game Criticism: IndieCade and the impact of
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9 Min Read
by
Kris Ligman
Business
This Week in Video Game Criticism: From
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This Week in Video Game Criticism: From
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5 Min Read
by
Kris Ligman
Business
This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers'
This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers'
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15 Min Read
by
Kris Ligman
Business
This Week in Video Game Criticism: Kim Kardashian Ruins
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This Week in Video Game Criticism: Kim Kardashian Ruins
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This Week in Video Game Criticism: On the Perils of Selling Your Game
This Week in Video Game Criticism: On the Perils of Selling Your Game
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Kris Ligman
Design
This Week in Video Game Criticism: From Rapture to No Man's Land
This Week in Video Game Criticism: From Rapture to No Man's Land
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This Week in Video Game Criticism: Are Google Doodles games?
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This Week in Video Game Criticism: Revolutionary Assassins and Phil Fish
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This Week in Video Game Criticism: From Geiger counters to H.R. Giger
This Week in Video Game Criticism: From Geiger counters to H.R. Giger
May 19, 2014
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6 Min Read
by
Kris Ligman
Business
This Week in Video Game Criticism: Is
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This Week in Video Game Criticism: Is
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May 12, 2014
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by
Kris Ligman
Audio
This Week in Video Game Criticism: The
Speed Racer
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This Week in Video Game Criticism: The
Speed Racer
of Games
Apr 28, 2014
|
5 Min Read
by
Kris Ligman
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Latest News
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
by
Bryant Francis
Apr 25, 2024
5 Min Read
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Trending
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
by
Bryant Francis
Apr 25, 2024
5 Min Read
A group of people playing Beat Saber on Meta Quest
Business
Water is wet, the pope is Catholic, and Reality Labs continues to lose billions
Water is wet, the pope is Catholic, and Reality Labs continues to lose billions
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Chris Kerr
Apr 25, 2024
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