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Another Anecdote In The Game-Development-Is-Great-For-Learning-Stuff Pile

I put my daughter in front of rpgmaker to see what would happen. Amazing stuff did.

Jamie Fristrom, Blogger

November 4, 2013

4 Min Read

A couple weeks ago I set my 8 year old daughter Sofia down in front of rpgmaker and she happily got to work more-or-less cloning her favorite game, a Warriors RPG (the series of books about talking feral cats, not "Warriors Come Out And Play" warriors) also made in rpgmaker by a Warriors fan.

This has been pretty undirected "set the child in front of a computer and see what happens" learning. She knows enough to google for tutorials, and only comes to me when she gets stuck (I don't know rpgmaker myself, so it's a learning experience for both of us.) It hasn't been totally asocial, though - just last Friday she invited a friend to come over and playtest what she'd made so far.

She loves it. She has learned SO MUCH in the last couple weeks. (It's hard to get her to do her actual schoolwork now, but it's definitely a net win.)

What has she learned?

On the coding side, she's learned how to set and get variables in the event system, and about if/then.

As she writes dialogue she's improving her writing and her typing.

On the art side, here's what her drawing looked like when she started:

2013-10-27 10.15.48

2013-10-27 10.15.48

And here's what it looks like now:

2013-10-27 10.10.20

2013-10-27 10.10.20

So that was in just ten days (I could tell by how many days she had left on her rpgmaker trial), and totally undirected. She just decided she wanted more realistic animals in her game, so she went to a how-to-draw website, and started practicing. (I've had to help her quite a bit getting her art into the game - Gimp is harder than rpgmaker, but she has learned how to use the colorize function to make a bunch of different colored animals out of one base sprite.)

And the cost? The cost has been free so far. She's been using my old laptop and a trial of rpgmaker vx ace. So I'll have to pony up $70 in the near future. (There's a free version of rpgmaker vx ace but she's already hit the item and event limits in it.) You may remember that Kickstarter where a child wanted to raise money to go to rpgmaker camp. Well, I can tell you that a child doesn't need to go to a thousand dollar class to learn rpgmaker.

There is a question I don't know the answer to - Sofia took to rpgmaker like a duck to water, but does that mean rpgmaker is the game development program we should start kids off with? I'm thinking not necessarily - it just happened that Sofia's favorite game was done in rpgmaker, so that was why she responded so well to it. If a child's favorite game is 3D, maybe something like Kodu is a better start... and maybe if the child doesn't take to whatever game development app you show them first, you should try another one or two until you hit one they do respond to.

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About the Author(s)

Jamie Fristrom


Jamie Fristrom is a partner, technical director, and designer at Torpex Games and he's writing this in the third person. Prior to Schizoid, Jamie was a technical director and designer on Spider-Man 2, his biggest claim to fame being that he invented its dynamic, physical swinging system. Other games he's worked on include Spider-Man for PS2, Xbox, and Gamecube, Tony Hawk for the Dreamcast, Die by the Sword for the PC, and the Magic Candle series of RPGs. Jamie wrote the "Manager in A Strange Land" column for Gamasutra, blogs at www.gamedevblog.com, and (he thinks) holds the world record for number of post-mortems written for Gamasutra and Game Developer.

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