In the last 15 months CppCast, the podcast for C++ developers, by C++ developers, has interviewed 5 different programmers about their experiences and techniques using C++ in game development. The experiences represented range from amateur hobbyist to the professional; beginner to veteran.
An undergraduate computer science student from Italy, Vittorio discusses quick game development using C++11 and C++14. Vittorio also has a YouTube channel where he demonstrates using modern C++ techniques to develop an Arkanoid clone in ~160 lines of C++.
An ex-professional game developer from Canada with experience at Inlight Entertainment and Electronics Arts, Nicolas discusses the use of C++ in game dev and low latency software. He currently works at Intel working on graphics related code and helping game developers take advantage of Intel hardware.
An experienced game developer from the UK who has worked at Crytek and Intel, Doug explains how runtime compiled C++ can speed up game development by drastically reducing the change/build/test cycle. He also explains the use cases for when you might choose scripting versus hard-coded logic.
An amatuer game developer currently residing in Moscow who actively blogs about C++ game development, Elias discusses C++ and Lua game development and the interaction between script and engine.