The Game:
Our first Xbox Indie Game, Slide Colors was released a
few days ago on the MarketPlace.
Youtube Video: http://www.youtube.com/watch?v=EImBiWfYJ38
The First Sales:
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Stats for 8 January (release) -
9 of January)
# Trials: 671
# Purchases: 40
# Purchase/Trial Ratio: 5.96 %
# Trials: 671
# Purchases: 40
# Purchase/Trial Ratio: 5.96 %
(8 January only have 7
downloads, the rest stats are from January 9)
Stats for 8 January -
16 january.
# Trials: 1635
# Buys: 144
# Purchase/Trial Ratio: 8,81 %
# Trials: 1635
# Buys: 144
# Purchase/Trial Ratio: 8,81 %
Stats for 8 - 19
of January
# Trials: 1757
# Buys: 159
# Purchase/Trial Ratio: 9.05 %
# Trials: 1757
# Buys: 159
# Purchase/Trial Ratio: 9.05 %
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My Opinion:
We have a high ratio
because i see other's that only have 1-3% . And our game is
selling practically 1 of each 10 downloads.
The game is very
polished, have more than 50 hours of total gameplay and only cost 80 Microsoft
Points(0,99$-0,75e).
But not all are
good news:
9 January = 664 Downloads
- 40 Purchases
20 January = 26 Downloads
- 0 Purchases
I think the 40 purchases
in the first day is because much websites have a RSS o similar feeds on appears
the newest XBOX Indie Games and when the people click on this links go to the
xbox MarketPlace of the game. Now Slide Colors was disappear from this and not
have practically any publicity.
But is great to see stats
like this:
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16 of january
German - 4 trials - 2 Purchases (50% Ratio Trial/Purchase)
Japan - 3 trials - 1 Purchase (33,3% Ratio Trial/Purchase)
And other like 3-1 / 7-4 , etc...
16 of january
German - 4 trials - 2 Purchases (50% Ratio Trial/Purchase)
Japan - 3 trials - 1 Purchase (33,3% Ratio Trial/Purchase)
And other like 3-1 / 7-4 , etc...
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And what's the
problem?
- Simply, the promotion
and publicity of indie games on XBOX and the coverage on websites.
About Xbox Indie Games
I understand
that Microsoft defends the interests of developers/Publishers
on Xbox Live Arcade and the Indie section never will have the
same visibility/publicity.
Also i read the
"Xbox Indie Games: A Failed Venture" on IGN:
"The difference is
Microsoft's restrictive policies on how Indie Games can be
developed"
Sorry, but i not think
the same, you can see games like "I MAED A GAM3 W1TH Z0MB1ES 1N
IT!!!1", and the game is simply/addictive and no need any Social API
and other thing to be popular. Only the great publicity and
coverage from websites... and yes Z0MB1ES! xd.
TayKrOn Games
We have already sent the PR to lots of websites, together with some other info about the game and its development. We also used GameRelease for this - the best PR service to Indie Developers, highly recommended. Also we are giving tokens
for incoming reviews and creating contests to spread the announce of our first
game on XBLIG.
All this stats are before
the GameRelease PR and any publicity on RoundUps,etc... I will post probably the
next week with more stats and info. The unique publicity was on our Blogs(
http://blog.taykron.com), Facebook page(
http://facebook.taykron.com), Twitter
(https://twitter.com/taykrongames) and a banner in our flash gamesite:(www.coinsgames.com).