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The flow of developing a gameplay prototype

A gameplay prototype can convince investors, motivate your team and save you lots of resources in the long run.

With the flow of developing a gameplay prototype you get a step by step approach towards your game.

Jens Schoebel, Blogger

January 14, 2014

2 Min Read

This article was originally posted on http://blog.juliettesierra.de/the-flow-of-developing-a-game-prototype/

Introducing the flow

During my more than 80 coachings to date (January 2014) I saw more different people than you can imagine. Some are working good in a team others work better alone, some are very structured some are very free in their working environment. Some of them are working good in a alone others are very good teamplayers. As different as these people are when it comes to finding a game idea and turning it into a playable game there are steps that they all did.

After having coached so many game projects I developed the prototyping process flow you can see in the picture. I realized that there is a difference in how you solve certain tasks or how you prototype a game. But at the end the answer to the question: What do I need to do to develop a prototype for a game? is always the same.

Game Prototyping Prozess

Game Prototyping Prozess

In some of my next postings I'll explain to you the different stages of the process. I'll also explain how and when you need to change from one state to the next.

It is important to understand that for you the stages itself might differ, depending on the team you are working in or the project you are working on. Nonetheless if you follow this structured approch and give yourself lots of freedom inside every stage you will come up with a prototype that will be the fundament for the production of your final game.

Success-Advice

  1. Follow the structured approch even when developing your own idea. This serves as a helpful guideline and will save you lots of time and resources.

  2. Analyse your projects to find similarities and differences. Ask yourself:

  3. What do I want to keep for future project?

  4. What do I want to delete in future game, that is only a waste of time and effort?

To keep updated, learn more and find out how prototyping can improve your development cycle please follow me on facebook: http://www.facebook.com/GameDevCoach

Iterating is my busines. So, I'm always keen on improving. Tell me how you prototype and comment a lot.

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