What is Postmortem Podcast
We are 3 devs from different companies who have been talking for a while about how awesome we think postmortems of games are and how we always learn something from them.
We have also been talking about how great we think the podcast medium is (2 of the hosts runs another podcast) and we decided that it would be fun to marry the two concepts and make postmortems accessible when you have time to listen but not necessarily have time to read.
The primary motivation behind the podcast is to get better at making games and learn from successes and mistakes that are not our own.
Our hope is that besides helping our selfs we will also be helping a lot of other developers around the world who can listen to the podcast online for free.
Now episode 2 just launched yesterday (Dec 1st) and we are really happy with how it turned out.
BUT this is still new to us (and especially me) so we are also looking for feedback and input on the podcast.
The Feedback can really be anything you like, but we are especially interested in hearing which sections you think work well in regards to passing on knowledge and which don't.
We aim to release a new episode on the 1st of every month and if you have suggestions about which game we should try and get on the show next time we would be more than happy to hear from you.
Check It Out Here
If you feel like checking the podcast out, you can find it here: http://postmortem.fm/
And here are some shortlinks for the two episodes that are already up
BattleSouls Postmortem - Failed online multiplayer action
Back To Bed Postmortem - Successful multiplatform puzzle game
We hope you enjoy the show and learn something new to implement in your own productions
Troels, Anders and Peter