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Is it possible to yield more productivity in 2 weeks than in 2 years?

Is it possible to produce more in 2 weeks than in 2 years? The short answer is yes.

Is it possible to yield more productivity in 2 weeks than in 2 years?

The short answer is yes.

The long anster is this:

I've been at work on an indie game for a couple years.  Yes two.  Okay maybe longer.  Hey, leave me alone, I'm not super happy about the length of time this thing is taking.    

After all that time, I had started to feel like this is something that is not going to finish up anytime soon and started to feel really frusterated.  Somehow this little project turned into a humungous beast.  This was intended  to be a moderate sized 6 month project.

So I started to noodle around with something with the sole intention of building something that can be finished QUICKLY.  So I quickly put together a bit of character movement code and threw together.  I added in a few leves and in two weeks I had 30 levels:

http://dansilber.com/blog/experiments/n-/evilDansPlatformer5.html

Immediately people took to this in a way they never had to  the other game I was working on.  It feels weird to hear "Oh hey Dan, I played your game - I really like it!  Its way better than that other one!"

Since then I have refaced this game with low-res pixel art, gave the character some animations, and generally have been polishing. I still need to add in some simple cutscenes (think Ms. Pacman - that simple), but other than that I am done...  And its been about a month of develompent beginning to end - and most people like it better than the other one. 

Weird.  

 

 

 

 

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