Is it possible to yield more productivity in 2 weeks than in 2 years?
The short answer is yes.
The long anster is this:
I've been at work on an indie game for a couple years. Yes two. Okay maybe longer. Hey, leave me alone, I'm not super happy about the length of time this thing is taking.
After all that time, I had started to feel like this is something that is not going to finish up anytime soon and started to feel really frusterated. Somehow this little project turned into a humungous beast. This was intended to be a moderate sized 6 month project.
So I started to noodle around with something with the sole intention of building something that can be finished QUICKLY. So I quickly put together a bit of character movement code and threw together. I added in a few leves and in two weeks I had 30 levels:
Immediately people took to this in a way they never had to the other game I was working on. It feels weird to hear "Oh hey Dan, I played your game - I really like it! Its way better than that other one!"
Since then I have refaced this game with low-res pixel art, gave the character some animations, and generally have been polishing. I still need to add in some simple cutscenes (think Ms. Pacman - that simple), but other than that I am done... And its been about a month of develompent beginning to end - and most people like it better than the other one.