We had several mini games on the CD. One of them was a 2D parallax scroller we called Digaroo. Digaroo was a digital assault kangaroo. This is a sketch of the parallax layout for it.
Digaroo used an analog joystick for input. You remember the ones you had to calibrate by moving the stick to all extremes and pressing the button before playing. If you did this wrong your game play was jacked!
Anyhow to show the user how to move the joystick we thought it was cool to show a cactus instead. We bent the cactus around with the stick :) Nice.
Also on the CD was a full 3D game engine with dynamic lighting (even before Doom!) If I would have spent more time making a real game instead of the demo I might have been the first. Sigh. Hind sight huh? There was also some artwork showing our art capabilities of the time. They were okay at best.
You can read more and follow me and Neuron Games, Inc. here: