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Hulk:Ultimate Destruction

Ron Alpert, Blogger

September 23, 2007

6 Min Read

  Yup, I am horrible about updating this thing in a timely manner, what else is new? I have to say, I've been bowled over with work these days.. it's super-busy at the office and I really haven't found much time to support this thing. I plan to keep it going though, SO HELP ME ----


  Things are alright in videogameland. Pretty quiet as the world prepares to be taken over by Halo once again, especially of note since it's the first nextgen incarnation since the original one released lo those many years ago (what was it - 2001?) Yeah Halo 2 doesn't feel like "that" long ago but it has never really made a huge marked imprint on the gaming culture as I feel the new one will. Anyway, I guess we will see - I think it's due Tuesday or thereabouts. Personally, I have never played any of the Halo series, though I do think I have an ISO floating around of the PC version, somewhere. I might pick up the old Xbox original for the hell of it (it can't cost more than a couple bucks at this point!) I am certainly not a FPS player by any means, but I guess I should familiarize myself with some of those conventions... well, maybe. Somehow I feel like it's something I "may not quite get around to..."

  Midway is releasing Area 51 Blackside, or something like that, to coincide with the Halo release.. which is sort of retarded, if you ask ANYbody. No matter how good it winds up - but I am interested to see how a like-genre can stand going up against the "king," I mean will some people pick it up for the hell of it? Not everyone's got a 360, after all. It should be interesting to see what happens.


  I strapped into "The Hulk Ultimate Destruction" last week, for the first time.. a couple of years old, but I can see way it was well-received. It was easy and quick to get into, and it's a game where they've truly captured the feeling of being a superhero (well, superhuman character, but you get my drift) and an adaptation of a comic-book character, no less. It's easy to see how it was inspired by the movie, and I have to say it just "feels right" --- though it did get boring for me after messing with it for awhile. I didn't venture too terribly far into the game, but already they load up on the "boring sandbox missions." Most people love that stuff but it's always gonna feel awfully tacked-on for me. Do this! Carry that! Mess with the environment which is shallow and limiting! I know, I expect too much - I guess it IS just a videogame, and therefore "it's gotta make money" but when you are controlling a guy like the hulk, it's sooo much fun already to pick cars up and throw them at helicopters and stuff like that - it really is - but rather than smash up the sides of buildings, I wanna be able t0o smash into and through the buildings. I know it's kinda asking a bit much for that level of depth, but come on it would be VERY cool! When I think in those terms I am reminded of the feeling of playing Katamari Damacy the first time, as you grow your Katamari larger and larger and you suddenly feel this wonderful feeling of how far they actually would support this concept (you get large enough to pick up EVERYTHING). That's such a great feeling from a videogame. Anyway I won't close the book on Hulk yet, I will dig a little more to see some of the meat of the game. I think it's a good job, considering.

  I am surprised there've not been more successful superhero games. Well scratch that, I am NOT surprised, for obvious reasons - but I am sort of shocked there's not more in that vein, if even unlicensed stuff. Superheroes seem like half the job of design is figured out already - you could make some crazy unbelievable game with a guy like Superman for crying out loud! Any of these guys.. of course the biggest recent travesty is the Transformers game, but like anyone will say "you can't expect much from licensed titles," it's almost pointless to go above and beyond and churn out a powerful game. Though if you do, it can bring your studio some serious kudos...

  I got a couple Saturn games in the mail this week, I haven't plugged them in yet (maybe later this evening, if I am not too terribly beat!) There's still a handful I want to track down, slowly but surely. Also I am still stalking a JPN PSX game "Umihara Kawase," it's just sort of sitting there on this guy's auction looking at me innocently. "No one wants me! I could shoot up very expensive though!!" Yeah and your reserve hasn't been met either. We'll see. i'd love to pick it up for peanuts, I don't really wanna think about having to shovel over upwards of $50 for a title like that (though stranger things have happened). I have pretty much given my grim acceptance to the fact that if I want to land Zanac PSX I'll have to shovel over some pretty pennies for that thing.. sucks.. but I love those compile games, and that's the swan song!

  Work is going alright. As usual "I can't really talk about my project" which is too bad, but of course - makes sense. I did a little round this week looking over all of the levels (it's got LEVELS - I've said too much!) and it feels good to have an overall gander of the game. I have been doing a lot of last-minute "band aid work" this past week, getting pulled off the current level that I have been trying to wrap up - hopefully in these next couple of days, I will be able to concentrate on doing that and moving onto the next one. I am getting to help out with a little more hands-on design stuff than I've done in the past, which is definitely a good thing (difficult in this case, but enjoyable). It's something that kind of gets my goat, though - I start to feel like "oh why can't we change these gameplay systems to more appropriately work in X way?" and I can quickly see how those guys can get pretty frustrated. art, design.. it's all about compromise, really... That's where style saves you, I suppose...

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