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Headcolds and happenstance: Making the best story possible for Life is Strange: True Colors
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences makin...
October 14, 2021
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences makin...
by Bryant Francis, Senior Editor
October 14, 2021
9 min read
Article
Depth, direction, agency: The looping narrative structure of The Forgotten City
Layers of looping narrative set the stage for The Forgotten City 's time twisting mysteries. For developer Modern Storyt...
October 12, 2021
Layers of looping narrative set the stage for The Forgotten City 's time twisting mysteries. For developer Modern Storyt...
by Luke Siuty, Contributor
October 12, 2021
9 min read
Article
Eastward's creators share insights on making pixel art adventures
Eastward 's Tommo Zhou discusses why a 2D pixelated aesthetic was perfect for Pixpil's debut adventure game.
October 11, 2021
Eastward 's Tommo Zhou discusses why a 2D pixelated aesthetic was perfect for Pixpil's debut adventure game.
by Bryant Francis, Senior Editor
October 11, 2021
5 min read
Article
Designing the challenging traversal of physics platformer Deepest Sword
How Cosmic Adventure Squad came up with the idea of traversing levels by swinging a sword and designed a world that forc...
October 07, 2021
How Cosmic Adventure Squad came up with the idea of traversing levels by swinging a sword and designed a world that forc...
by Joel Couture, Contributor
October 07, 2021
12 min read
Article
Express yourself: Designing an inclusive character creator for OlliOlli World
Roll7 studio director John Ribbins charts the evolution of character customization in OlliOlli World.
October 05, 2021
Roll7 studio director John Ribbins charts the evolution of character customization in OlliOlli World.
by Chris Kerr, News Editor
October 05, 2021
6 min read
Article
Using established card game rules for monster-slaying RPG combat in Poker Quest
It's not quite the digital card battler that you'd expect. For Poker Quest, the makers of Clicker Heroes took inspiratio...
October 04, 2021
It's not quite the digital card battler that you'd expect. For Poker Quest, the makers of Clicker Heroes took inspiratio...
by John Harris, Contributor
October 04, 2021
10 min read
Article
How just letting kids be kids drives the design of Pok Pok Playroom
Pok Pok Playroom is the first video game that some parents are introducing to their kids. Here's what kind of design the...
September 30, 2021
Pok Pok Playroom is the first video game that some parents are introducing to their kids. Here's what kind of design the...
by Bryant Francis, Senior Editor
September 30, 2021
8 min read
Article
Exploring the microscopic cosmos beneath our feet in Secrets of Soil
"With every scene, I wanted to build up this world, with more life emerging the deeper the player dives."
September 24, 2021
"With every scene, I wanted to build up this world, with more life emerging the deeper the player dives."
by Joel Couture, Contributor
September 24, 2021
9 min read
Article
Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
September 21, 2021
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
by Jack Yarwood, Contributor
September 21, 2021
13 min read
Article
Defining the unique identity of Deathloop's world and Visionaries through sound design
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
September 20, 2021
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
by Bryn Gelbart, Contributor
September 20, 2021
6 min read
Article
Opinion: The pandemic PAX - Relearning how to gather in a dangerous world
"A back-to-basics convention that actually did seem—whether accidentally or otherwise—to put meaningful interactions bet...
September 16, 2021
"A back-to-basics convention that actually did seem—whether accidentally or otherwise—to put meaningful interactions bet...
by Katherine Cross, Contributor
September 16, 2021
16 min read
Article
Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
September 16, 2021
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
by Chris Kerr, News Editor
September 16, 2021
7 min read
Article
Capturing the retro-future essence of Deathloop through its score
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
September 14, 2021
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
by Bryn Gelbart, Contributor
September 14, 2021
6 min read
Article
An "i" for detail: Designing for approachably complex, letter-bending puzzles in factori
In factori, players send the simple letter I through an ever-evolving assembly line to craft new letters and words. Here...
September 10, 2021
In factori, players send the simple letter I through an ever-evolving assembly line to craft new letters and words. Here...
by Joel Couture, Contributor
September 10, 2021
8 min read
Article
Using '"accumulated player knowledge" to drive design decisions in Twelve Minutes
Twelve Minutes director Luis Antonio discusses the design decisions behind his game's repeating time loops and controver...
September 09, 2021
Twelve Minutes director Luis Antonio discusses the design decisions behind his game's repeating time loops and controver...
by Bryant Francis, Senior Editor
September 09, 2021
6 min read
Article