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The Wicked3D Board Company, a division of Metabyte, announced its proprietary parallel graphics processing technology. This technology, developed in-house by the Metabyte...

Quang Hong, Blogger

March 5, 1999

1 Min Read

The Wicked3D Board Company, a division of Metabyte, announced its proprietary parallel graphics processing technology. This technology, developed in-house by the Metabyte engineering team, will allow Metabyte to run graphics cards in a parallel configuration using any existing chip on the market. It will also have the capability to be applied to any future chipset that comes to market. Specifically, the application of this technology to an existing 2D/3D chip set will yield a 40+ percent increase in performance and will double megapixel per second fill rate of a dual card configuration over a single card. A white paper outlining the benefits of this technology in more detail can be found at http://www.wicked3d.com. Wicked3D has successfully implemented this technology on current 2D/3D AGP and PCI architectures. Presently, the company is reviewing a number of options to bring its technology to market in the coming months because of the tremendous response of consumers and companies within the industry. The implementation of this Wicked3D driver technology requires very minor modifications to existing hardware. The process of rendering images from two sources will separate the images being rendered into sections. The driver then sends the rendered information to the appropriate board so that rendering occurs in parallel on the two boards. Such rendering is still the biggest performance bottleneck with current graphics hardware, especially at high resolutions, so this approach provides a big win. Wicked3D is reviewing which chipsets would best be supported by this technology in the high-end consumer graphics market, and will be making announcements shortly regarding products that will be using the Wicked3D technology. The company is targeting an aggressive retail launch for this technology.

About the Author(s)

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

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