Sponsored By

Student Feature: 'Playing TAGD: The Texas Aggie Game Developers' One-Week Game Competition'

This student feature has Texas A&M Environmental Design major, Lars Doucet introducing the "One-Week-Competition" held by the Texas Aggie Game Developers, an Aggie club, ...

Quang Hong

February 21, 2006

1 Min Read

This student feature has Texas A&M Environmental Design major, Lars Doucet introducing the "One-Week-Competition" held by the Texas Aggie Game Developers, an Aggie club, to see what kind of games students can come up with that can be developed inside of a week. The following excerpt details the idea behind the event: "The one week game competition idea was rather simple: "you have to make a game in one week. This means you must only use libraries or small utilities and create a new game, you may not use preexisting game code and just tweak a few things." There were $200 dollars in prizes (half donated by Microsoft, half from TAGD) for the top 4 games, the winning categories being: Technical Challenge, Most Fun, Best Overall, and the Audience Award. The judge for all awards besides Audience was Jacob Foshee, our club's founder, who has since graduated but keeps in touch. The competition's goal was to get some energy and creativity flowing early in the semester; also, this would be the first time many club members had actually finished a game of their own (an indescribable feeling for first-timers!) This competition encourages people to go out on their own and get their feet wet instead of waiting for the club to tell them what to do on the next "Big Game."" You can now read the full Gamasutra feature on the subject, including more information on all the intriguing games featured in the competition (no registration required, please feel free to link to this feature).

About the Author(s)

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like