Daily news, dev blogs, and stories from Game Developer straight to your inbox
August 10, 2005
1 Min Read
German-headquartered compeny Rocketbox Studios has announced Complete Characters, an extended form of graphics library, which includes 11 gigabytes of 3D models of human characters, with customizable textures and animations. The characters are low- and medium-polygon models, intended for realtime 3D applications such as video games, and each of the 100 characters are included each with 3 different polycounts (approx. 600,2500 and 5000 triangle polygons). Possible applications, according to the company, range from mobile- and handheld-development to the development of games and applications for PC systems and next generation consoles. The package also includes diffuse textures with a size of 2048x2048 pixels, included bone skeleton and skinning for easily animatable characters, and 100 animations in the Character Studio .bip file format are included in the package. Complete Characters is available now, and is mainly designed for the use with 3ds Max (version 5 and higher). The release of a special Maya version is planned for autumn 2005,
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more