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Namco Hometek Cancels Internal Project, Lays Off Staff

Namco Hometek, the U.S. development and publishing division of Japanese publishing giant Namco Ltd, has released a formal statement to Gamasutra revealing development lay...

Simon Carless, Blogger

November 1, 2004

1 Min Read

Namco Hometek, the U.S. development and publishing division of Japanese publishing giant Namco Ltd, has released a formal statement to Gamasutra revealing development layoffs at the San Jose, CA based company, following independent information to that effect. The statement reads: "Namco Hometek Inc. recently made the decision to discontinue one of its internally-developed products, resulting in the need to eliminate the positions of people assigned to the project. No other areas of the Company were affected. Namco Hometek’s commitment to internal product development remains intact and continues to be an integral part of Namco Hometek’s strategy for growth and success in the U.S. market." Namco Hometek, the company's only North American development location, has previously developed titles such as Pac-Man World, kill.switch, and Dead To Rights, and is currently known to be developing action sequel Dead To Rights 2 for an early 2005 release, as well a briefly shown action title named The Adversary. There's no official word on the exact amount of employees laid off, although independent sources have indicated to Gamasutra that around 20 of the 30 internal development staff at Namco Hometek were let go.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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