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Reimaging and redeveloped from the ground up in to a true multi-platform / Multi-vr framework, the Mixed Reality Toolkit releases it's first stable beta. Enabling Mixed Reality experiences with the least amount of effort to get started.

Simon Jackson, Blogger

November 5, 2018

2 Min Read

Enter the next stage of the Mixed Reality Toolkit

After months of hard labor, cross words and more debates that you can shake a relatively large stick at, the Mixed Reality Toolkit finally entered the Beta phase.

This marks the first “release” ready for developers to start prototyping, building projects and hacking away to build fantastic Mixed Reality experiences.


  • A new cross-platform architecture

  • Scriptable configuration

  • A new componentised layout

  • Support for WMR and OpenVR right out of the box (Just hit play)

  • And Much, much more.

It’s not at feature parity with its predecessor the HoloToolkit, but it showcases a new path / generation for the Toolkit, seeking to be more open, resolve old issues and strive to be the one toolkit to take on the world of Mixed Reality (or Cross-Reality if you prefer). It’s also not recommended for production use just yet (although legend tells, that it’s already being used for future projects by Microsoft and other MR Partners already).

Dig in, try it out, see what you think and let the team know Good or Bad what you like or would want to see improved.

Check out the Developer blog:

Stephen Hodgson and Simon Jackson (the core community leads) Are posting on Dev post, with info and updates:


Check out the recent activity:

More coming very soon.

Also check out:

Stephen Hodgson has also written some technical posts on Medium here:

Visit the Mixed Reality Toolkit

Come on over to the Mixed Reality Toolkit GitHub site and see what all the commotion is about and the may great things coming soon in the beta


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