Looking for case study for game mechanic.
Looking for case study for game mechanic that will help me in developing a game for my children.
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
Movement based on action is a concept I would like to explore for ease of play among young children. My two older children who are 5 and 3 are not great at controlling character movement in games. One game they are always asking me to play is Street Fighter 2. I think it is because the game is to the point. They can jump right in. Also they press a button and get results. Easy. So I wonder if there are games that have this mechanic that not only tell a character model to punch or kick, but that actually make the character move in a certain direction or do a specific task based on that action.
Looking for case studies regarding this idea. If you know of any games that do this please leave a comment. I mentioned developing for children but as far as the case study goes anything is okay. It is just an example I will use for reference. The rating does not matter to me.
Appreciate the support. Thanks!
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