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Kynapse AI Used In Next-Gen Pyro Title

Kynogon, a French-headquartered supplier of A.I. middleware solutions, has announced that Pyro Studios, developer of the Commandos series, among other titles, has...

Simon Carless, Blogger

December 27, 2005

1 Min Read

Kynogon, a French-headquartered supplier of A.I. middleware solutions, has announced that Pyro Studios, developer of the Commandos series, among other titles, has selected Kynapse to develop its next generation game A.I. Francois Coulon, Pyro Studios' development director, commented of the move: "We have embarked on an ambitious project and are very pleased to be able to make use of Kynapse’s features as a springboard for putting us months ahead in development of our AI and game-play. Rather than spending months developing a foundation for all our AI requirements, we find ourselves with a powerful base upon which we can now develop low level unique behaviors for our specific game. The success of this first integration means we are strongly considering the continued use of Kynapse in our future next-gen products." Pyro Studios was founded in 1996, and is today the leading studio for digital entertainment in Spain. The Commandos saga, created by Pyro and published by Eidos, has sold over 3 million copies worldwide. Some of the most recent licensors of Kynapse AI have recently included Crackdown developer Real Time Worlds, as well as Planet Moon Studios for PSP title Infected.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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