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GDC: GameSpy Adds PlayStation 3 Online Support

IGN Entertainment's GameSpy Division has announced that it has ported its technology to the PlayStation 3 and has received approval to join Sony Computer Entertainment In...

Simon Carless

March 23, 2006

1 Min Read

IGN Entertainment's GameSpy Division has announced that it has ported its technology to the PlayStation 3 and has received approval to join Sony Computer Entertainment Inc.'s (SCEI) Tools & Middleware License Program. GameSpy technology lets game developers add sophisticated online game features to their game titles for PlayStation 3, just as they have with the PC, PlayStation 2, and PSP platforms and with the same confidence. The company is now able to bring customized server processing to PlayStation 3 game titles, a feature game developers call "persistence." An example of this can be seen in the Majesco Entertainment Company's Infected title, launched for PSP in November 2005, where the game continues to move forward even when a player is offline. "We are proud to continue to be a valued SCEI's tools and middleware licensee and look forward to accelerating the PlayStation 3 market success by speeding creation of terrific online titles," said Jamie Berger, Vice President and General Manager of IGN Publisher Services. "Since developers are already familiar with our technology and interfaces, including it in their titles should be quick, giving them more time to refine gameplay and take the best possible advantage of the PlayStation 3 platform."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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