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GameSetWatch: Cedric, Relaxation, Averaging

The CMP Game Group's new GameSetWatch video game weblog is still updating regularly over the holiday season, and some of the mor...

Simon Carless, Blogger

December 29, 2005

1 Min Read

The CMP Game Group's new GameSetWatch video game weblog is still updating regularly over the holiday season, and some of the more interesting recent posts include: - Information on a new freeware 2D adventure title called Cedric And The Revolution, concerned with "a quest to gather enough people for a peaceful demonstration", and as made with PC adventure game creation tool Adventure Game Studio. - A startling quotation from a fan of PopCap casual game titles regarding 'the relaxed, stress-free mental state in which [casual titles] often place the player', causing GameSetWatch to exclaim: "This, kind readers, is why casual games are actually pretty hardcore." - Discussion of a new weblog post testing the concept of 'averaging gameplay' by "layering a bunch of gameplay videos right on top of each other", in this case for classic shoot-em-up title Gradius, and utilizing translucent layers to brighten the most used paths. - The latest information on new consumer game site launches from Future Network and Ziff Davis, including the revamped GamesRadar site and the forthcoming GameVideos hub. There are plenty more GameSetWatch posts at the official website, where there's also an RSS feed available for subscribing to.

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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