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Feature: 'Student Gallery: Adrian Nesterenko'

In this latest Gamasutra student gallery, we present a selection of artwork from the portfolio of Adrian Nesterenko, who is currently studying at Grand Valley State Unive...

Simon Carless, Blogger

February 8, 2006

1 Min Read
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In this latest Gamasutra student gallery, we present a selection of artwork from the portfolio of Adrian Nesterenko, who is currently studying at Grand Valley State University, including emphasis on 2D and 3D Design and Design Drawing. When asked about why he wanted to get into the industry, Nesterenko has an interesting perspective: "So many media are merging into one right now, or if they're not merging they're at least rubbing off on one another. It's a very exciting time to be a participant in creating the media. It has been proven with games like Dance Dance Revolution that there will still be room for games that are solely reflexive, while the Resident Evil-s and Metal Gears- prove that there is an undeniable market for games that play like interactive movies. It could be very soon that games that play like books become more acceptable to pitch to the American audiences like they have been in Japan, with the portable systems becoming more powerful." You can learn more about Nesterenko and view some of his work created as part of his studies, including some distinctly 'different'-looking studies of some 'outsider art'-style undead, in this latest Gamasutra gallery (registration required.)

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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