Feature: 'Schadenfreudian Slips - Das Uberspiel: Pitching Your Game To A Publisher'
Todays' main feature has German uber-developer and Accordion Hero creator Schadenfreude Interactive presenting this month's 'Schadenfreudian Slips' column, a guide...
Todays' main feature has German uber-developer and Accordion Hero creator Schadenfreude Interactive presenting this month's 'Schadenfreudian Slips' column, a guide on how to pitch your game to a publisher - especially if it involves beekeepers. For example, the following passage from Schadenfreude is a suggested list of questions your should ask yourself before pitching your game idea to eager publishing houses: "Before you present your game idea, there are questions you need to ask yourself, as we are going to ask them of you: Why does your main character have amnesia? Why are there commercial shipping crates on a prehistoric island? Where did these robot frogs come from? You do realize, don't you, that the Star Trek “holodeck” is a fictional conceit? Do you have permission to use the Batman and Wolverine characters you've used here? You really think Batman would beat Wolverine in a fight? Yes, but what if he didn't have his stupid Bat-belt? Are you serious? Don't you know he's made of adamantium, for crying out loud?" You can now read the full Gamasutra feature on the subject, including a whiteboard of infinite promise and a tragic story of a designer whose napkin was blotted out before its time (no registration required, please feel free to link to this column from external websites).
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