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Feature: 'Gamasutra Podcast: Next-Gen Development Pt.2'

The latest installment of Gamasutra's original podcast show - aptly named "Gamasutra Podcast" and operating under the <a href="http://www.gdcradio.net/">GDC Radio brand</...

Quang Hong, Blogger

June 28, 2006

1 Min Read

The latest installment of Gamasutra's original podcast show - aptly named "Gamasutra Podcast" and operating under the GDC Radio brand - is the second in a two-part series on next generation console design issues, and discusses vital issues, including next-gen console game pricing and technical-related issues. The discussion is moderated by Tom Kim of Fatpixels Radio, the video game-related podcast which industry site GameDaily recently singled out as the only compelling video game podcast online, and Gamasutra Editorial Director Simon Carless. Joining them are Brian Eddy of Midway Games (Stranglehold / Xbox 360, PS3), Nicolas Eypert of Ubisoft Paris (Red Steel, Wii), Todd Howard of Bethesda Softworks (Oblivion, Fallout 3 / Xbox 360), Bryan Intihar (Previews Editor of Electronic Gaming Monthly), Aubrey Pullman of Microsoft Game Studios (Forza Motorsport 2 / Xbox 360), and Evan Wells of Naughty Dog (Unnamed Next-Gen Title / PS3). You can now read more information on the podcast and click through to download this week's installment (no registration required, please feel free to link to this feature from external websites). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

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2006

About the Author(s)

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

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