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Feature: 'Event Wrap Up: Deathmatch in the Stacks'

In this event wrap-up and today's main Gamasutra feature, we look at the New York-based Deathmatch In The Stacks book launch, which featured game-related academics and pr...

Simon Carless, Blogger

December 26, 2005

1 Min Read

In this event wrap-up and today's main Gamasutra feature, we look at the New York-based Deathmatch In The Stacks book launch, which featured game-related academics and professional developers, from Valve's Ken Birdwell to Adventure creator Warren Robinett, dueling over game design ideas. As the introduction to the piece explains: "It's 7:05 pm, December 9, 2005 and Katie Salen is onstage at an amphitheater, with Eric Zimmerman not too far from her side. In front of her is a packed house that has braved the rather dreary New York winter weather to make it to the Parsons School of Design for an evening of game-related talk. Katie is running a PowerPoint presentation set to music from the game Katamari Damacy. Along with pictures from various games, the audience was visited with images of city streets splashed with Space Invaders-inspired graffiti and children from an African tribe. They also read in bold white letters set to a pleasing blue backdrop: "When no one was looking.... games changed the world." Thus kicked off "Deathmatch in the Stacks," an event celebrating The Game Design Reader: A Rules of Play Anthology, the follow-up to The Rules of Play, a textbook on the subject of game design, which also received a similar celebration a little over two years ago. And like that event, Salen and Zimmerman played host to a number of game design luminaries who gathered to discuss their thoughts, experiences, and passions. But it was a bit different this time around..." You can now read the full Gamasutra feature on the subject, which also includes plenty of information on the rest of the evening's fun (no registration required, please feel free to link to the article from external websites).

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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