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EA, Criterion Confirm Burnout 5

Major publisher Electronic Arts has confirmed that crash-centric racing title Burnout 5 is in development for PlayStation 3 and Xbox 360 at series creator Criterion, and the 'sandbox'-centric open world iteration of the franchise is due to debut in

Simon Carless

August 29, 2006

1 Min Read

Major publisher Electronic Arts has confirmed that crash-centric racing title Burnout 5 is in development for PlayStation 3 and Xbox 360 at series creator Criterion, and is due to debut in 2007. Interestingly, Burnout 5 will be opening up the game world to a Grand Theft Auto-style 'sandbox' experience, according to an official EA statement, since the game "...gives players license to wreak havoc in Paradise City, the ultimate seamless racing battleground, with a massive infrastructure of traffic-heavy roads to abuse." The announcement explains: "Gone is the need to jump in and out of menus and aimlessly search for fun like many open world games; in Burnout 5, every inch of the world is built to deliver heart-stopping Burnout-style gameplay. Every intersection is a potential crash junction and every alleyway is an opportunity to rack up moving violations." "Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360," said Alex Ward, director of game design at Criterion Games. "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom." The game follows current-gen debut of Burnout Revenge in late 2005 and Xbox 360 SKU debut in early 2006 - Burnout 5 will ship in 2007 under the EA(TM) brand and will again be developed by the EA-owned Criterion Games, based in Guildford, UK.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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