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Column: 'Going Mobile: Nokia’s New Game Plan'

In our latest 'Going Mobile' column, Steve Palley talks to Nokia's Gregg Sauter about the future of the company's mobile game strategy, revealing the timetable for the company's next-gen relaunch of its cellphone game infrastructure, and new "game optimiz

Simon Carless

June 16, 2006

1 Min Read

Former GameSpot Mobile editor and current Foci Mobile lead analyst Steve Palley talks to Nokia's Gregg Sauter about the future of the company's mobile game strategy in this latest 'Going Mobile' column, revealing the timetable for the company's relaunch of its cellphone game infrastructure. Particularly interesting is the following information about Nokia's plans for new game-related cellphones: "A final interesting tidbit from the interview has to do with Nokia’s gaming device strategy. Sauter mentioned that Nokia will release new “game optimized devices” that feature landscape-oriented screens, game controls, and so forth. Also, some of these devices will sport ATI hardware video acceleration; Sauter confirmed that this will mean the bifurcation of the platform between accelerated and non-accelerated games, at least temporarily." You can now read the full Gamasutra column on the subject for more of Palley's insight on Nokia's present and future (no registration required, please feel free to link to this article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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