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Acclaim Chooses Solid State For 2Moons

Content delivery solutions provider Solid State Networks, which says it's increasing its focus on the gaming industry, has announced that Acclaim has licensed its peer-as...

Leigh Alexander, Contributor

September 18, 2007

1 Min Read
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Content delivery solutions provider Solid State Networks, which says it's increasing its focus on the gaming industry, has announced that Acclaim has licensed its peer-assisted delivery technology, the Solid Axis suite, for the launch of Acclaim's 2Moons MMORPG. Solid State says that its technology enabled Acclaim to deliver 500,000 2Moons downloads within the first month of the game's release, marking the largest opening launch ever for an Acclaim online title. Recently, Wizards of the Coast also chose Solid State for the distribution of Magic: The Gathering Online. In support of the launch of 2Moons, Solid State says its technology overlaid a content delivery network infrastructure provided by BandCon, made possible through a partnership announced by the companies last month. Every player acquiring the game connected to one of multiple servers deployed in North America and Europe, and concurrently participated in a closed P2P network during the transfer process. This method reduces dependence on the provisioned delivery infrastructure by distributing pieces of the file to each user from multiple sources. According to Solid State, during the launch of 2Moons, over 50 percent of the data was transferred among the peer network, while some users reported transfer rates as high as 1000KB/sec. "Using Solid State's technology, we have achieved a combination of faster download speeds during peak demand and lower per-game delivery costs," said Howard Marks, CEO of Acclaim. "We are extremely pleased with these results and will be expanding use of this technology to all of our game titles."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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