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3D Game Development (AlwynD3DFramework): Basic AlwynD3D Example

Basic 3D example, showing how to initialise and start using the framework.

Game Developer, Staff

November 22, 2011

1 Min Read

This example demonstrates how to initialise and prepare the framework for rendering 3D graphics using Microsfot DirectX 10 and HLSL.

Basic AlwynD3D Example

All development is done and tested via Microsoft Visual C++ Express (2010) edition, with Microsoft DirectX 10 SDK. (latest release, June 2010)


Setup
Logging lib: AlCLogger.lib
Framework lib: AlwynD3DFramework.lib
FPS (Framerate high performance timer): ElapsedTime.lib
Window creation/components: WindowComponent.lib
Required Header Files: alwynD3DFramework.h


Download Source [BasicExample]


AlwynD3DFramework main documentation.

Custom Font System Documentation

Graphics Light Documentation

Mathematical Function used by this framework

The XFileMesh Adaptor documentation.

Skinned Mesh Animation Documentation

Instanced Mesh Area Clip Documentation

Instanced rendering using the AlwynD3DFramework

 

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