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What makes good Movement Controls?
Which factors do you have to consider when talking about movement controls and their "feeling"?
1 Min Read
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
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If you read articles about this, you will often hear, that controls should just be seen as an extension of the players thoughts. I do not think this is the entire story, stuff like expectations from the settings and game specific changes have to be taken into account. In the video I go over these things in detail and I talk about how all these considerations influenced Will Glow the Wisps controls. I also will implement a change to help the controls out further.
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