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Tutorial Design and the Cuphead Demo Argument

The recent debate over Cuphead's tutorial and demo out of Gamescom frames a special video going off my thoughts and a lesson on how to build tutorials.

Josh Bycer, Blogger

September 7, 2017

1 Min Read

Last week, there was a debate due to one demo play of Cuphead from the site Venturebeat. The demo has been criticized by gamers saying that the person did a horrible job of playing. Meanwhile, designers criticized gamers saying that the tutorial was at fault. In this video, I shared my thoughts on the matter and talked about how to design an effective tutorial in the process.

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About the Author(s)

Josh Bycer

Blogger

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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