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The holy grail of replayable narrative can be alluring for game designers - but realizing it effectively may prove to be impossible.

Ben Serviss, Blogger

March 4, 2014

2 Min Read

This article originally appeared on dashjump.com.

The Teylers Museum in the Netherlands. The Teylers Museum in the Netherlands.

Ben Serviss is a game designer and producer at NYC indie developer collective Studio Mercato. Follow him on Twitter at @benserviss.

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