Three kinds of game designers: the Artisan, Engineer, and Mimic
Categorizing aspects of game design in groups of two or three frequently promotes critical thinking. Here's one attempt (via a short video) to categorize game designers.
Christian Nutt reminded me that Gamasutra does support video blogs, via embedding, so I decided to try it with one of my YouTube Game Design channel videos (originally from my online course "Learning Game Design"). Go to pulsiphergames.com for details (info is right up front).
After writing a book about game design ("Game Design", McFarland, 2012), I've been spending a lot of time creating online audiovisual classes, as that seems to be where people want to go to learn. This survey at Surveymonkey will guide where I go next. The details are in the survey.
This survey will take you about five minutes unless you think a long time about the class topics. Please use this link:
https://www.surveymonkey.com/s/3JWF8XX
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