This week in Video Game Criticism: From geeks to social relevance
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including arguments over the "geek" label, social relevance in games, and more.
[This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including arguments over the "geek" label, social relevance in games, and more.]
We begin with a discussion of representation, both industrially and in game content. Evan Narcisse appeals to video games to develop black characters which don't make him cringe:
"Every black superhero face I saw growing up was another signpost that said "Hey, you're welcome here. You can be larger-than-life, too." The absence of such characters [in games] doesn't make fictional constructs hostile; it makes them indifferent, which can be far worse."
"Crime is out of control. There are mobs. There is looting. The National Guard may soon appear. But what's not there is race. The riots in my 1974 version of Detroit are virtually whitewashed. They are riots in the abstract. There are no people involved. Only algorithmically-determined mobs. If one could wish for an idealized riot—devoid of the race and class tensions that have historically been at the root of American civil disturbances—then the riot in my 1974 Detroit is it."
"Perhaps Bogost is right when he contends "surely every sect and creed will be able to read their favorite meaning onto the game." […] Thematic ambiguity invites interpretation, but when I play Journey, I see specificity. From where I sit, Journey is the most vivid and succinct expression of dharma and its underlying philosophy of liberation that I've encountered in popular culture. More specifically, Journey elegantly conveys sapta bodhyanga, or the Seven Factors of Enlightenment in Buddhist philosophy."
"The RTS is a fetishization of cybernetic control. It is a simulacra of the modern Western military paradigm of command and control; sometimes a more efficient one, sometimes less. It almost always privileges positions of management and control over the autonomy of the individual."
"RPS: How many DRMs will your game include?Rossignol: When we've worked out what the most controversial DRM solution is, we'll use that. I was thinking some kind of red hot robotic desktop hook that removes the eyes of legitimate users, but leaves pirates unscathed?"
Lastly, this week also sees the conclusion (for now) to Brendan Keogh's Minecraft permadeath experience, Towards Dawn. Go on, try to read the last entry without getting a bit misty-eyed.
That is all for this week's roundup. And if you have made it this far, then you are a real trooper. Join us next week where I promise we won't actually be doing a GameInformer countdown. That is, unless you don't tweet and email us your recommendations, because then we'll have no choice.