There's a lot of anger over video game violence
Sunday was my birthday, also marks 1/3 of a Century in the game business. One "birthday surprise" was a flame-o-gram about Violent Games.
This will be brief.
Sunday was my birthday and it also marks the third of a century I've spent in video games (started as a play-tester at Avalon Hill Computer Games in 1979). In addition to the slew of Facebook birthday wishes one would hope to get, I got this heated Facebook IM Session:
Flame:
Please stop creating games that harm our society and rob kids from their parents. Please tell me how you can sleep at night?
My Reply:
The average age for players in Word Carnivale is 40+, the biggest segment is 35 to 54 year olds, followed by 55+ and then 25 to 34 year olds. 85% women.
I have done children's educational games, and in our crossword game (also tends to older players) we have children's puzzles to teach vocabulary etc.
No violent games.
Flame:
Not good enough. I read the NYT article. You need to implore your industry to do much better, damn you all.
Give it some thought
My Reply:
I don't do harmful games. Never have
Finally I said:
I haven't worked at Activision since 1994. I am guessing you think I'm still there.
(I was the VP of Tech there at the time)
And then this reply:
My mistake. Thanks for clarifying.
Interesting, because for the last almost 20-years I have been working in educational/casual/children games.
There's a lot of anger about this issue. Just noting that.
Something we need to think about.
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