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The Gold 45 Revolver / Ideas Have Consequences / Moral Premise Innovations/Technology/Games

Welcome! In order to keep things shorter in other blog forums, I will be commenting on The Gold 45 Revolver/Ideas Have Consequences/Moral Premise Innovations/Technology/Games here, as well as answering all your questions. :)

Hello NEOGAF dudes & ladies just joining us!  Please read this to get up to speed:

 The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars

SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES

The Gold 45 Revolver

 

 

Welcome! In order to keep things shorter in other blog forums, I will be commenting on The Gold 45 Revolver/Ideas Have Consequences/Moral Premise Innovations/Technology/Games here, as well as answering all your questions. :)

Have to run now, but I will be answering  Joel Bitar's (and other's) questions here soon:

http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php

"My question was related to player motivation, try to think about it from that perspective, however it's not very important, one more question here though just to make sure I don't get the wrong idea:


You say in the above post that in the vampire/zombie scenario that a "virus" is somehow spread via ideas, and that the enemies can be "converted" to "friendlies" by influencing them with moral ideas.

By performing this moral conversion (and other moral actions) on vampire/zombies you get access to a ultimate weapon which is used to kill all the remaining vampire/zombies and win the game.

That is my understanding of it, is that what you were suggesting as an illustration of the Gold45 morality system that you encourage?"
 
  --http://libertariangames.com

 

 

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